Property Rules

General Property Rules

The following guidelines apply to all the various types of properties available on RPDND. Each property type may also have its own unique set of rules and requirements that are tailored specifically to it. To ensure you're fully informed, please make sure to review the property-specific rules further down the page for additional details and nuances.

Types of Property

House Plots


Shop Plots


*Is not within city limits

General Home Rules

House Plot Rules

General Shop Rules

Shops are either standalone buildings, stalls, or part of a larger building with several shop inside.

Homesteads

Homesteads are plots gained mostly through ooc holidays and allows the player to own a piece of land outside of the city as a permanent structure (revoking the nomad rules). Homestead plots are still considered part of the nearest town/kingdom. They just do not enjoy the benefits of town protections.


Note: If you acquire a homestead plot and become inactive the plot can be sold or given to another player. Players who abuse the log-in rules and only log-in to pay for the plot and then log off can lose their plot. Once a plot is taken it will not be returned unless the new owner of the plot agrees. 

Homestead Plot Rules

Commercial

Commercial plots are made for guilds or businesses to conduct their sales and keep stock. These are not as large as homestead plots limited to around a 50x50 space but these plots can reside within towns or right on the outskirts.


Note: If you acquire a commercial plot and become inactive the plot can be sold or given to another player. Players who abuse the log-in rules and only log-in to pay for the plot and then log off can lose their plot. Once a plot is taken it will not be returned unless the new owner of the plot agrees. 

Commercial Plot Rules

Guild Halls

Guild Halls are provided to active guilds who have met the requirements to become officially recognized. Guild Halls can be located in any open city and may have a set design based on the nearby town.


Note: Guild Plots can cost as low as 1 copper (or the average house prices of the area) per month to maintain access to the plot. If a guild goes inactive it will eventually be returned or sold to the next active guild. 

Guild Hall Rules

Nomadic Living

Live among the wild frontier and survive. Taking only what is important to you and what you can carry this can be an interesting way to live. But also a very deadly one too. without the city protections you are exposed to dangers and you will have to depend on yourself.

Nomadic Living Rules

Players are able to live nomadic lifestyles and travel between towns and live out in the wilderness. There are some rules for doing this though.

Leaving A Home & Shop