Property Rules
General Property Rules
The following guidelines apply to all the various types of properties available on RPDND. Each property type may also have its own unique set of rules and requirements that are tailored specifically to it. To ensure you're fully informed, please make sure to review the property-specific rules further down the page for additional details and nuances.
Types of Property
House Plots
Small Housing
Medium Housing
Large Housing
Manor Housing
Homestead Plot*
Shop Plots
Stall
Small Shop
Medium Shop
Large Shop
Commercial Plot
*Is not within city limits
General Home Rules
House Plot Rules
Player homes can not be shops. Meaning no chest shops on the property, selling goods, etc.
Player homes are only protected within their allotted limits. If you build outside of those areas they will not be protected from event damages.
Player homes can not be expanded via additional housing space but can have gardens, lean-tos, stables, etc attached to the house.
Homes within city limits can not have an excess number of entities.
Animals: You are allowed 1 mount (horse, donkey, or mule) to be placed inside a stable area near your home.
You can not exceed 15 non-animal entities within your chunk of land. Item Frames, Armor Stands, etc. Due to lag.
Basements:
If your property did not have a basement upon creation you will need to request one with the Architects. You may be denied based on your homes current location and original design.
Basements can not exceed 50% of your home's floorplan and can not go deeper than 8 blocks. All basements must be within the allotted region space for your home.
Cave type homes can not have basements and instead may have extra rooms.
Underwater type homes can not have basements and instead may have extra rooms.
Building:
Homes built custom must match the theme of the city. Primarily block selection.
Homes can not be modern themed and must remain a fantasy setting.
Limitations:
Players/Characters may be registered to one home or shop only. If you live within someone elses home that counts as your one home too. This is to make sure there are homes available for new players.
You may own two homes at once as long as you are moving between the two buildings and shouldn't take more than a week to move.
General Shop Rules
Shops are either standalone buildings, stalls, or part of a larger building with several shop inside.
Shops can not be lived in or used as personal storage
Shops must remain within the set borders
Shops can be any theme that does not break our rules (ex: no brothels' or modern)
Shops may not have chest shops exceeding its plot borders
Players can only own 1 shop at a time unless you are moving between your old shop to a new one. Should not take more than a week to move between the two shops and please sell and unlock items in the old one.
Homesteads
Homesteads are plots gained mostly through ooc holidays and allows the player to own a piece of land outside of the city as a permanent structure (revoking the nomad rules). Homestead plots are still considered part of the nearest town/kingdom. They just do not enjoy the benefits of town protections.
Note: If you acquire a homestead plot and become inactive the plot can be sold or given to another player. Players who abuse the log-in rules and only log-in to pay for the plot and then log off can lose their plot. Once a plot is taken it will not be returned unless the new owner of the plot agrees.
Homestead Plot Rules
Homestead plots can not have chest shops on the property
Houses with mounts must provide shelter for them.
Homestead plots are allowed to make some cellars but they should not exceed more than 10x10x10 & must still be within your allotted building area
Homes can not be a modern design and must fit into a fantasy setting. Try to theme any custom homes to the surrounding town/environment so there is better flow.
Homestead plots are not meant to become smaller settlements with multiple people.
Homestead plots can not be right next to each other.
If you live (as a resident) or own a homestead plot you are not allowed to own a home within the cities. This is to make sure homes are available for others.
Can not be a business, institution, or guild hall
Can not be a village, hamlet, city vibe (aka keep # of players down)
If you have residents of your home who actually live there please provide a sign near the front door for who lives within the home.
Commercial
Commercial plots are made for guilds or businesses to conduct their sales and keep stock. These are not as large as homestead plots limited to around a 50x50 space but these plots can reside within towns or right on the outskirts.
Note: If you acquire a commercial plot and become inactive the plot can be sold or given to another player. Players who abuse the log-in rules and only log-in to pay for the plot and then log off can lose their plot. Once a plot is taken it will not be returned unless the new owner of the plot agrees.
Commercial Plot Rules
Commercial Plots can have Chest Shops
Commercial Plots should provide shelter for customer mounts and their own.
Commercial are allowed to make some cellars but they should not exceed more than 15x15x15
Commercial Buildings can not be a modern design and must fit into a fantasy setting. Try to theme any custom homes to the surrounding town/environment so there is better flow.
Commercial plots are not homes and can not be lived on.
Commercial plots can be close to other commercial plots
If you own a commercial plot you may own at minimum 1 small shop in another town. You can not own a smaller shop within the same town as your commercial plot. You also can not have anyone else run a small shop for you within the same town as the commercial plot.
Can be a shop, guild hall, or other institution
Can not be a village, hamlet, city.
Guild Halls
Guild Halls are provided to active guilds who have met the requirements to become officially recognized. Guild Halls can be located in any open city and may have a set design based on the nearby town.
Note: Guild Plots can cost as low as 1 copper (or the average house prices of the area) per month to maintain access to the plot. If a guild goes inactive it will eventually be returned or sold to the next active guild.
Guild Hall Rules
Guild Halls are meant for gathering your members and roleplay.
Guild Halls can be completely redecorated but the exterior cannot change design
Any recoloring needed should be submitted through an architect ticket
Guild Halls are not allowed basements or cellars
Guild Halls can not be a modern design and must fit into a fantasy setting. Try to theme any custom homes to the surrounding town/environment so there is better flow.
Guild Halls are not homes and can not be lived on.
Guild Infirmaries are allowed.
If you use your guild hall to have a shop on it you can not own another shop within the same town.
Can not be a village, hamlet, city.
Nomadic Living
Live among the wild frontier and survive. Taking only what is important to you and what you can carry this can be an interesting way to live. But also a very deadly one too. without the city protections you are exposed to dangers and you will have to depend on yourself.
Nomadic Living Rules
Players are able to live nomadic lifestyles and travel between towns and live out in the wilderness. There are some rules for doing this though.
Nomadic Homes can not be permanent you should be able to realistically pack it up within a Day in-character and carry it to your next location.
Must use Wool, Fences, some planks for flooring only (ex: Tents)
Must not remain in the same spot for more than 2 weeks irl
Can not have any permanent additions to the area (ie: Wooden House, Shops, etc)
Nomadic players can make small gardens no bigger than 5x5 blocks.
Nomadic players & homes are not immune to DM interactions.
No permanent chests (no mass storage)
No basements
You can have horses and other creatures that haul items around.
Can not build within a DM zone
Leaving A Home & Shop
Make sure to unlock anything you leave behind: Doors, Chests, Etc.
Return any story type items to another player in the event party or back to the DM to re-hand out.
Selling a home to another person is fine but if the house has been customized selling it may roll it back to a previous version.
Buying and Selling houses for the loot in them is not allowed & its pretty obvious when you are doing it too since you have to make a GM ticket :P