Level 20 Regression
What is Regression?
Once your character reaches level 20, they have the option of undergoing Regression and becoming a level 4 character. They may retain their personality, memories, and possessions, but have regressed in their skills.
Regression Process
After reaching level 20 and acquiring the necessary amount of exp on a character, you can choose to expend an amount of EXP (see Regression EXP Costs) to regress the character. That character will then become level 4 with 2700 EXP. The regressed character does not have to have the same class as before, and can be an entirely new build. Race, gender, and identity must be the same as before (unless otherwise stated by a chosen Regression Trait). Just like all new characters, the regressed character can select an additional feat.
Regression Form
IGN:
Character Name:
Current EXP:
Major Trait:
Minor Trait:
Link to Old Character Sheet:
Link to New Character Sheet:
Submit the form above in a Character Update Regression ticket.
Regression EXP Costs
The EXP cost for Regression represents the minimum amount of exp the character must have in order to Regress. Note that any leftover exp does not carry over to the regressed character (all Regressed characters start at level 4 with 2700 exp).
Perk Retention
A character that undergoes Regression again can select the same Major/Minor Trait as before, but cannot select the same Major/Minor Trait Type.
Major/Minor Traits and EXP Shop Perks acquired are retained through Regression. If the number of EXP Shop Perks retained exceeds the minimum requirement determined by the stats of the new character, those EXP Shop Perks are still kept, but no more of that type can be gained.
Note that there is no limit to the number of times a character can undergo Regression.
Reworks
By any type of rework (soft, total, etc.), you cannot change chosen Major/Minor Regression Traits, but you can change the associated Major/Minor Regression Trait Type. For example, if a chosen Major Regression Trait was Hidden Talent, you could change the chosen ASI/Feat, but would not be able to change the Major Regression Trait to another such as Otherworldly Blessing.
Regular New Player Reworks are no longer available to regressed characters. Instead, they have one rework available from level 4-17 that functions as a New Player Rework.
Dungeons & NPW Events
Dungeons are available to regressed characters even if they have participated before their Regression (as long as they had not participated yet in their current Regression).
Similarly, regressed characters are able to participate in New Player Week events. Level or tier requirements must still be followed.
Regression Traits
Major Traits
Corrupted Blessing - 20,000 EXP (50 OOC Days)
You gain a chosen benefit of a Dark Gift from Van Richten’s Guide to Ravenloft from the list below.
Watchers | Borrowed Eyes
Touch of Death | Death Touch OR Inescapable Death OR Withering Contact
Second Skin | Transformation
Living Shadow | Grasping Shadow OR Shadow Strike OR Ominous Will
Gathered Whispers | Spirit Whispers OR Sudden Cacophony
Draconic Gift - 40,000 EXP (100 OOC Days)
You gain a chosen benefit of a Draconic Gift from Fizban’s Treasury of Dragons from the list below.
Draconic Familiar
Draconic Senses
Frightful Presence
Psionic Reach
Tongue of the Dragon
Imbued Bestowment - 50,000 EXP (125 OOC Days)
You obtain a soulbound magic item that has a sentient nature. The rarity of the chosen magic item will be Common, and can progress in rarity up to Very Rare as the character levels in tier. The item chosen must be based on an approved Very Rare magic item (or homebrew Very Rare approved by DM Team), and any homebrew specifically regarding the progression of the item at each tier, sentient statistics/personality, and other features must be discussed and approved by the DM Team.
Hidden Talent - 60,000 EXP ( 150 OOC Days)
You gain an additional feat or ability score improvement (+2 to a single AS, or +1 to two different AS).
Otherwordly Blessing - 60,000 (150 OOC Days)
You gain a chosen boon/blessing from the list below.
Boon of Combat Prowess | When you miss with an attack, you can choose to hit instead. Once you use this boon, you can't use it again until you finish a short rest.
Boon of Dimensional Travel | As an action, you can cast the misty step spell, without using a spell slot or any components.You can use this boon a number of times equal to half your proficiency bonus (rounded up). You regain use of this boon when you finish a long rest.
Boon of Fate | When a creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short or long rest.
Boon of Fortitude | Your hit point maximum increases by an amount equal to twice your level (+8hp at starting level 4). Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Boon of Immortality | You stop aging. You are immune to any effect that would age you, and you can't die from old age.
Boon of Invincibility | When you take damage from any source (e.g. a spell, attack, effect, trap, environment, etc.), you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short or long rest.
Boon of Magic Resistance | When you are forced to make a saving throw against a spell or magical effect, you can choose to roll with advantage before knowing the outcome of the roll.You can use this boon a number of times equal to your proficiency bonus. You regain use of this boon when you finish a long rest.
Boon of Perfect Health | You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.
Boon of Planar Soul | Choose a damage type: acid, force, necrotic, poison, psychic, or radiant. You gain resistance to the chosen damage type. As a bonus action you can activate this boon to give yourself immunity to the chosen damage type for one minute. Once you take this bonus action twice, you can't do so again until you finish a short or long rest.
Boon of Quick Casting | Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. You can cast this spell as a bonus action a number of times equal to half your proficiency bonus (rounded up). You regain use of this boon when you finish a long rest.
Boon of Recovery | You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.
Boon of Resilience | You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
Boon of Speed | Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest.
Boon of Spell Recall | You can cast any spell you know or have prepared without expending a spell slot, up to a spell level equal to your proficiency bonus. Once you do so, you can't use this boon again until you finish a long rest.
Boon of the Fire Soul | You gain resistance to fire damage. As a bonus action you can activate this boon to give yourself immunity to fire damage for one minute. Once you take this bonus action twice, you can't do so again until you finish a short or long rest.
Boon of the Night Spirit | While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action, bonus action, or a reaction. You can take this action a number of times equal to your half your proficiency bonus (rounded up). You regain all expended uses of this boon once you finish a short or long rest.
Boon of the Stormborn | You gain resistance to thunder and lightning damage. As a bonus action you can activate this boon to give yourself immunity to thunder or lightning damage for one minute. Once you take this bonus action twice, you can't do so again until you finish a short or long rest.
Boon of the Unfetered | You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.
Boon of Truesight | You have truesight out to a range of 30 feet.
Boon of Undetectability | As an action, you gain a +10 bonus to Dexterity (Stealth) checks and can't be detected or targeted by divination magic, including scrying sensors, for 1 hour. You can take this action a number of times equal to your half your proficiency bonus (rounded up). You regain all expended uses of this boon once you finish a short or long rest.
Blessing of Dumathoin | Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can't do so again until you finish a long rest.
Blessing of the Frost Maiden | You gain resistance to cold damage. As a bonus action you can activate this boon to give yourself immunity to cold damage for one minute. Once you take this bonus action twice, you can't do so again until you finish a short or long rest.
Blessing of the Morninglord | You gain 20 temporary hit points each day at dawn.
Blessing of the Solipsistic Mind | You access esoteric truths from an ancient tome by focusing deeply on your own thoughts. You can use an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you can't take reactions. For the duration, when you make an Intelligence check, Wisdom check, Intelligence saving throw, or Wisdom saving throw, you can roll a d8 and add the number rolled to the ability check or saving throw. You regain the ability to focus your inner mind when you finish a long rest.
Blessing of Weapon Enhancement | One non-magical weapon in your possession becomes a +1 weapon whenever you wield it.
Soulbound Companion - 60,000 EXP (150 OOC Days)
You gain the eternal companionship of a creature’s spirit. Choose any approved creature (listed below) from the bestiary that is CR 2 or below. If you request a creature from a different sourcebook (or not on the list) it must be approved by the DM team. (Note: no Aberrations, Humanoids, Oozes, or Swarms are approved. All creatures are Legacy, no MPMM creatures.)
The creature obeys your verbal commands (no action required by you). It takes its turn on your initiative. If you don't issue a command, the creature takes the Dodge action. If you are incapacitated or absent, your creature companion acts on its own, focusing on protecting you and itself. It never requires your command to use its reaction, such as when making an opportunity attack.
If the creature dies, it returns to your side at full hp when you finish a long rest.
Beast
Any from Approved Sources (including: MM, MTF, VGM)
Celestial |
CR2: Pegasus
Construct |
CR 2: Autognome, Burnished Hart, Duergar Hammerer (MTF), Pentadrone, Rug of Smothering, Animated Armor
CR 1: Bronze Sable, Bronze Scout (MTF), Iron Defender, Loading Rig, Quadrone, Scarecrow
CR 1/2: Anvilwrought Raptor, Tridrone, Winged Thrull
CR:1/4: Duodrone, Flying Sword, Metallic Warbler, Servitor Thrull
CR 1/8: Expeditious Messenger, Monodrone
CR 0: Homunculus, Tiny Servant
Dragon |
CR 2: Dragonnel, Guard Drake (All Chromatic Variants Allowed)
CR 1/4: Pseudodragon (No Familiar Variant)
Elemental |
CR 2: Azer, Gargoyle
CR 1: Fire Snake, Galvanice Weird, Giant Strider (VGM)
CR 1/2: Mephit, Magmin
CR 1/4: Geonid
Fiend |
CR 2: Spined Devil
CR 1: Imp (No Familiar Variant), Maw Demon (VGM), Quasit
CR 1/2: Cackler, Nupperibo, Stench Kow (VGM)
CR 1/4: Abyssal Wretch (MTF), Dretch
CR 1/8: Manes
CR 0: Larva, Lemure
Monstrosity |
CR 2: Adult Kruthik (MTF), Ankheg, Carrion Crawler, Egg Hunter Hatchling, Ettercap (No Variants), Grick, Griffon, Mimic, Peryton, Shadow Mastiff (VGM), Shadow Mastiff Alpha (VGM), Skyjec Roc, Two-Headed Cerberus, Yuan-Ti Broodguard (VGM)
CR 1: Category 1 Krasis (may select one major and one minor adaptation), Death Dog, Giant Strider (VGM), Gnoll Flesh Gnawer (VGM), Hippogriff, Sea Spawn (may have all Piscine Anatomy options), Xvart Warlock of Raxivort
CR 1/2: Chitine, Cockatrice, Darkmantle, Hippocamp, Piercer, Rust Monster, Ssurran Poisoner, Worg, Gray Scavver, Miniature Giant Space Hamster
CR 1/8: Blood-Toll Harpy, Hoard Scarab, Xvart (VGM), Young Kruthik (MTF), Juvenile Mimic, Xvart Speaker (VGM)
Plant |
CR 2: Aartuk Weedling, Awakened Tree, Myconid Sovereign, Vegepygmy Chief
CR 1: Astral Blight, Quaggoth Spore Servant, Thorny (VGM)
CR 1/2: Gas Spore, Myconid Adult (No Variants), Vine Blight
CR 1/4: Needle Blight, Vegepygmy (VGM), Violet Fungus
CR 1/8: Twig Blight
CR 0: Awakened Shrub, Myconid Sprout, Shrieker
Undead |
CR 2: Ghast, Minotaur Skeleton, Ogre Zombie, Poltergeist, Undying Soldier, Will-o'-Wisp
CR 1: Boneless, Ghoul, Indentured Spirit, Returned Sentry, Specter, Shadow
CR 1/2: Topi, Warhorse Skeleton
CR 1/4: Gnoll Witherling, Returned Drifter, Skeleton, Zombie
CR 1/8:
CR 0: Crawling Claw
Minor Traits
Another History - 19,200 EXP (48 OOC days)
You gain the languages and proficiencies associated with a different background, from the options below.
Allowed Additional Backgrounds: Acolyte, Athlete, Charlatan, City Watch, City Watch (Investigator), Cloistered Scholar, Courtier, Criminal, Criminal (Spy), Entertainer, Entertainer (Gladiator), Faction Agent, Far Traveler, Folk Hero, Guild Artisan, Guild Artisan (Guild Merchant), Haunted One, Hermit, Inheritor, Investigator, Knight of the Order, Mercenary Veteran, Noble, Noble (Knight), Outlander, Sage, Sailor, Sailor (Pirate), Soldier, Urban Bounty Hunter, Urchin.
Twisted Reincarnation - 24,000 (60 OOC days)
Through mysterious means, your soul was infused with aspects of a different race. After regression, you may show physical features of another race, or become another race entirely, as a sign of your warped soul.
You gain a trait associated with a different race, from the options below. Optionally, you may also regress as a different race of choice.
Amphibious | You can breathe air and water.
Darkvision | You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry | You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Hold Breath | You can hold your breath for 1 hour.
Natural Resilience | You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
Powerful Build | You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Swim Speed | You have a swimming speed of 30 feet.
Trance | You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.
Versatile - 10,000 EXP (25 OOC days)
You can rework your character an additional 3 times, before level 17 (follows New Player Rework restrictions).