Loretexting
Create your own items...
Loretexting is now available to our playerbase! There are some changes from the old way of doing this. Such as: Its Free Now. You also do not have to have a token to loretext.Â
Players are now able to use the commands /itemname and /itemlore.
Inappropriate items will be removed and players warned. For example: sexual toys.
You only have access to default colors. Default White for the itemname and default Purple for the itemlore.
Any loretext added by players (Which will be in purple as that is the only color they will have access to) is flavor only, and cannot be used to modify or add any mechanical benefits or changes to an item.
Any existing DM made item that is modified to cheat or change stats will become invalid and not replaced.
Make sure you format the items correctly or they will stretch across the screen not everyone's resource pack or items will "wrap" or "push down" to the next line.
All players must sign their items after creating. [By <PlayerName>]
/itemname <name>
/itemname Great Potato
Itemname will default to White as the itemname and should be kept to a readable length for items. Formating is important for readability.
/itemlore # <lore>
Examples of how to use itemlore command:
/itemlore <example> - No # will stack them after the other
If you want to change a line or control spacing use #s for specific lines.
/itemlore 1 This is a brown potato
/itemlore 2 it is good for cooking.
Item Codes
If you are renaming an item that uses a "Code" then you may lose that cool 3D model if you don't have the exact code # that you need. I will showcase a few of the codes here but not all codes will be available double check before renaming! <3
Some weapons have alternative skins which are <Code><letter> for example W1A <-- Weapon 1(Skin Order) A (Alternate Skin)